FromSoftware is currently hard at work onEldenRing, the studio’s new action RPG being developed in a collaborationwith George R.R. Martin. While there’s a dedicated audience holding their breath for some info on this enigmatic title, there’s another group of players waiting for aBloodbornesequel. With 2009’sDemon’s Soulsand 2011’sDark Souls, the studio set a new benchmark for action RPGs in the industry with its nail-biting combat, intricate level design, and impeccable world-building. This formula was later on nearly perfected with the release of 2015’s PS4 exclusiveBloodborne, which led to the eventual formation of the popular sub-genre known as SoulsBorne.

While there’s no denying the fact that it’s theDark Soulsfranchise that brought FromSoftware to the forefront of modern gaming, it’s hard to ignore thatBloodborneelevated that success to a broader level and brought in an audience that would have otherwise never experienced the essence of FromSoftware titles. Given the success ofBloodborneand a huge demand for its sequel, it’s easy to assume that FromSoftware and Sony would eventually cook something up. However, there are much bigger obstacles to overcome for the studio ifBloodborneever sees the day of light.

Bloodborne 2 and Dark Souls franchise

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Little Room For A Sequel

Bloodborne’ssuccess isn’t just tied to how solid of a game it really was. Rather, it also boils down to how mesmerizing it felt to take the first steps in the world of Yharnam, how exciting it was to use a trick weapon for the first time, how liberating it felt to take control of the fast-paced combat in contrast to the one found in theDark Soulsgames.Bloodborne’sability to surprise its players was its biggest strength, something that would be hard to rejuvenate with a successor.

Moreover, what the game’s hefty campaign lacked,The Old HuntersDLCmade up for it. The DLC provided more variety in its trick weapons, more strategic boss battles, and expanded lore that felt satisfying to the core. Given how satisfyingBloodbornefeels in its entirety, it’s hard to imagine a sequel that could possibly build upon something that’s already so whole in and of itself.

An image of Lady Maria from Bloodborne.

Meeting Expectations

While there are exceptions, sequels to most successful games are relatively underwhelming, to say the least. Developing sequels to beloved titles often comes down to whether the developer wants to follow the mantra, “if it’s not broken don’t fix it,” or a complete overhaul that would possibly restructure the essence of that IP.  Inthe case ofBloodborne 2, either of the routes could turn out to be its biggest weakness.

Needless to say, the fate of aBloodbornesequel lies in the hands of Sony Interactive Entertainment as they own the IP. While thePS5 already has some big exclusives lined up, Sony would want to compliment that by adding the much-requestedBloodborne 2. While such a possibility has to yet be confirmed,Bloodborne 2’sdevelopment would require some much-needed diligence on behalf of FromSoftware.

Bloodborneis available now exclusively for PS4.

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