Arkane Studio’s time-bendingDeathloopis one of the most hotly-anticipated games this year. A spiritual successor toDishonoredin many ways,Deathlooptakes the established ability-based first-person gameplay of its predecessors and combines it with a unique time loop mechanic and narrative.

While there’s certainly a lot to look forward to, fans are curious to know how the time loop aspect of the game plays out. There are many lingering questions still left unanswered, but one feature fromOuter Wilds(another game with a time loop) seems perfect forDeathloop.

deathloop arcade

RELATED:Comparing Deathloop’s Colt to Dishonored’s Corvo

Deathloop’s Blackreef Is Huge

Deathloopis set on an island by the name of Blackreef, and players control an assassin by the name of Colt on a mission to kill eight visionaries before midnight. Blackreef is touted to be huge, with four connected districts and the targets scattered all across the island. Furthermore, these districts have their own time-specific schedules which make them distinct based on the time of day players decide to visit them.

While this might seem great on the surface, there’s also a looming possibility of players being fed too much information at once. Whencompared to something likeHitmanwhere players are expected to find an optimal way to dispatch a couple of targets in a relatively small location,Deathloop’s eight targets scattered over this huge landmass might seem quite difficult to tackle for many players.

Outer Wilds Wandering Moon tracking

This could be further accentuated by a near-complete reset of progress upon death, which prompts players to try out another approach. However,Outer Wildshas a magnificent approach to re-contextualizing runs that could make the ordeal less frustrating in many ways.

Outer Wilds' Ship Log System Is Perfect For Deathloop

Mobius Digital’sOuter Wildsis a space exploration game, with time being a currency just like Deathloop. Each run ofOuter Wildsfeatures 22-minute runs, after which the sun goes supernova and everything resets back to normal. However, all the information gathered can be found in the ship’s log computer in an orderly fashion. Not only this serves as a benchmark of player progresses, but also gives a quick recap of all discoveries and an idea of where to explore next.

Deathloopcould implement this system to make the process of solving its murder puzzle less grueling. Giving players a representation of everything they have tried out, and even how the time loop expired either through death or running out of time, well help players keep track. This system is a great choice for making roguelike and time loop elements of any game more accessible, without skimping out on the magic of discovery and watering down any gameplay mechanics.

Many of the game’s inspirations, such astheHitmanWorld of Assassination trilogy use such a system(called level mastery) to keep the gameplay fresh by always pointing players towards the next opportunity. There’s also a steady stream of rewards to entice players to replay levels with newer approaches, and there’s some chance thatDeathloopmight include a similar system. That being said,Outer Wildsremain a great place to seek inspiration from.

Deathlooplaunches September 14 for PC and PlayStation 5.