It’s been a long road toThe Elder Scrolls 6, and there is still quite a long way to go. However, withStarfieldright around the corner,Skyrim’s sequel doesn’t seem as far off as it was a few years ago. WhileThe Elder Scrolls 6might not come until 2027, fans have high hopes for what the new game might contain.

One common fan request is that whereverThe Elder Scrolls 6takes place needs to feel as big as the lore says it should. Size and distance have always been fuzzy inTheElder Scrolls, but the main series games feel like they’re getting progressively smaller over the years.TES6needs to recapture the sense of scale that fans loved inDaggerfallandMorrowind, and Bethesda could do a few things to pull this off.

Skyrim Winterhold

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The Elder Scrolls' Problem with Scale

The Elder Scrolls 2: Daggerfallhas one of the largest maps of any open-world game, with a land area of more than 63,000 sq. miles.TES: Arenais technically larger due to its infinite wilderness, but it’s not a seamless open world like the later games have. Interestingly,Morrowindis the smallest at only around 10 square miles, which is significantly less thanOblivionandSkyrim. Despite that, both latter games can feel weirdly small in many ways. This is partly due toMorrowind’s more restrictive fast travel system, but it is also a matter of density.

PlayingSkyrimfor a while makes it clear that very few people seem to live there. Each of the eight Holds has a capital city, but most feel more like villages. EvenSkyrim’s major cities like Whiterun and Riftenare more like small towns. Bethesda employs various tricks to make them seem more expansive, such as arranging streets and buildings, so the player never has an unobstructed view. Still, anyone who plays the game enough will start to see through the illusion.

The Elder Scrolls Hammerfell and High Rock Map

Only half of the Hold capitals have an identifiable architectural style, while the rest have the same thatched roof houses seen across the province. The major Holds also offer much more content than the others. Players come and go from Solitude and Windhelm, but there are only one or two reasons to visit places like Falkreath and Dawnstar. Meanwhile,Skyrim’s minor settlements barely qualify as hamlets. Some of these locations were supposed to be large towns or even cities in the earlier version ofThe Elder Scrollslore, but most are just a small collection of houses. There are also not that many of them.

Oblivionwas better in this regardand did an excellent job of giving each city a unique architectural style. However, its towns and cities were still positively tiny compared to the earlier games, and the smaller villages were few and microscopic. Therefore, it’s no surprise that some of the most popular mods for both games are city overhauls, with larger cities being a common request that fans have forTheElder Scrolls 6.

The Elder Scrolls Online Sentinel Docks

Not everyMorrowindsettlement was huge, but even many smaller villages would have been among the largest ofSkyrim’s minor settlements. Meanwhile, major cities like Balmora and Vivec seem colossal in comparison. However,Daggerfallstill blowsMorrowindout of the water both in the size of its settlements and how many there are. Even some ofDaggerfall’s villages could pass for cities in the newer games, while the kingdom capitals like Sentinel, Wayrest, and the titular Daggerfall are comparatively enormous.

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Recapturing the Scale of Older Elder Scrolls Games

Of course, there will always be downsides to colossal maps and sprawling cities.Daggerfall’s world mapis impractically large for a modern Bethesda game. Bethesda designed all its games sinceMorrowind,soplayers could walk from one side to another in under an hour. Being able to walk in a random direction and find something is also a big part of the modernElder Scrollsappeal. This requires dungeons and other locations to be relatively close together.

Bethesda also needs to balance quantity with quality and width with depth. Hypothetically, the studio could create a giantAssassin’s Creed-style city with hundreds of buildings and thousands of NPCs. It would likely not be as detailed or fully explorable as players want from anElder Scrollsgame, though. Still, there is plenty of middle ground between a realistic-scale country likeDaggerfalland the comparatively tinySkyrim.

The Elder Scrolls 6’s presumptive setting of Hammerfellcontains ten major cities, including the island of Stros M’Kai and the Orcish City-State of Orsinium. IfThe Elder Scrolls 6also features High Rock, that takes the total number of large cities up to 18, which is still less than half as many as the number of kingdom capitals inDaggerfall. Scaling those up to the size ofDaggerfall’s or larger, distributing them across a map three or four times the size ofOblivion’s, and sprinkling dungeons and villages in between would create a large and populated world that’s still compact enough for players to explore.

The Potential for a Procedurally Generated TES6

That might seem like a lot of work for Bethesda, but the developer could accelerate the process with procedural generation. The tile-based system Bethesda developed forStarfieldshows great promise in creating large environments. Meanwhile, the early-access indie gameShadows of Doubtshows how procedural generation can help create dense and fully explorable urban environments.

The Elder Scrolls 6being proceduralisn’t necessarily incompatible with Bethesda’s oft-discussed hand-crafted environments either. For example, developers could procedurally generate an environment, then point to various hills and streams and decide what landmarks could best be built there. This would also mirror how people build things in the real world, which could help giveThe Elder Scrolls 6’s locations a greater sense of authenticity.

Of course, there is also nothing stopping Bethesda from using procedural generation toturnThe Elder Scrolls 6intoDaggerfall 2. However, while some fans would appreciate that, it would likely turn others off. A more intermediate world size would likely represent the best of both worlds.

The Elder Scrolls 6is in development.

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