BeforeSony Computer Entertainmentbecame the multi-billion dollar video game company everyone knows today, they had a brief partnership withNintendoin 1988 to create an entirely new gaming console that would ditch cartridges in favor of CD-ROMs. But, due to some disagreements with Nintendo,Sonydecided to cut ties with Nintendo, leading them to embark on their journey as video game developers. And that’s when SCE designed one of gaming history’s most iconic consoles, thePlayStation1.

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Threads of Fate PlayStation 1 RPG

That was the start of many franchises likeCrash Bandicoot,Tomb Raider, and the fan favoriteFinal Fantasy. And since Sony wanted to take over the gaming industry, they pushed to develop games from every genre,from immersive SimulatorstoReal-Time Action RPGs. The latter genre proved to be a massive success for SCE, which is why the late 90s and early 2000s were full of memorable Real-Time Action RPGs.

6Threads Of Fate

Despite low sales at the time of its release,Threads of Fateimpacted the gaming community, creating a strong cult-like following for the game developers Square (which later becameSquareEnix). And that’s because this Action RPG game introduced the gaming community with several unique features that SCE would later use for games likeFinal FantasyandKingdom Hearts.The most notable aspect ofThreads of Fatewas that players could choose two distinctive protagonists at the start of the game, Rue and Mint.

Rue could transform into different creatures, while Mint had melee and magic powers. And depending on which protagonist aplayer would choose, it would determine the campaign a player would play. Upon completing the game, players could start a New Game+ playthrough retaining their abilities and opening new areas on the map.

Alundra PlayStation 1 RPG

5Alundra

Many Real-Time Action RPG fans were skeptical of the release ofAlundrasince it had a heavy focus on puzzle challenges. But to their surprise,Alundraproved to be agame that provided unique gameplay mechanicswhile delivering a memorable story.Alundrawas one of the few Real-Time Action RPGs with an extensive amount of platforming areas which was more common in Action-Adventure games.

On top of that, Matrix Software added a unique gameplay feature that would become a staple in future games: terrain and surfaces affect the player’s character. So, if a player would walk/run on sand, their character would do so at a slower pace. And even though Sony Computer Entertainment never released a newer version ofAlundra, players can stillplay it on a PSP or PS Vita device.

Mega Man Legends PlayStation 1 RPG

4Mega Man Legends

Mega Man Legendswas the first Mega Man game to move from the iconic 2-D platform genre into a 3-D Action RPG game that had a large open world filled with NPCs, dungeons, and quests. And despite being one of the least popular PS1 games, it was thanks toMega Man Legend’sopen-world mechanic that inspired the game developers ofThe Legend of Zelda: Ocarina of Timeto create the vast open world of Hyrule.

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This PlayStation 1 game also featured for thefirst time in an open-world Action RPG, the Fast Travel gameplay mechanic, which allowed players to teleport to certain areas with the help of Roll Caskett. Due to its success, SCE released a sequel (Mega Man Legends) and a prequel game entitled “The Misadventures of Tron Bonne”.

3Dragon Valor

Dragon Valor was a crucial cornerstone in the video game industry, one of the first Action RPG games to introduce the notion of branching storylines. Players would play as a different protagonist in each new chapter ofDragon Valor,and during the playthrough, players were given the choice of marrying someone. And depending on who they married, the story would change as the player would play as the offspring of the previously chosen character.

They would all retain the same combat mechanics with slight visual differences, so the player didn’t have to learn a new set of combat-related combos for each character. Whileits Hack and Slash elements were praised, most critics felt the branching storylines were too confusing, which ledDragon Valorto perform poorly in sales. 

Dragon Valor PlayStation 1 RPG

2Star Ocean: The Second Story

Most Real-Time Action RPGs in the late 90s or early 2000s had at least 2 or 3 endings that players would unlock by performing certain actions throughout the playthrough. But, the developers ofStar Ocean: The Second Story(Enix, which would become SquareEnix) went above and beyond creating this game since it had a total of 86 different endings. Aside from the jaw-dropping number of endings,Star Ocean: The Second Storyplayed the same as other Action RPGs of the time with some minor changes.

For example, players would battle in an enclosed location instead of an open area, similar toThe Legend of Zelda: Ocarina of Time. However, players still had the freedom to run around this area, dodging attacks or setting up attacks. Additionally, players could build relationships with their party by interacting with them while visiting a town, which would affect the game’s ending.

Star Ocean The Second Story Playstation 1 RPG

1Vagrant Story

Despite being popular in Japan on release,Vagrant Storydidn’t become popular in the Western market until eight years later, gaining a considerable following. It gained so much attention in the Western hemisphere that it became one of Sony’s Greatest Hits (and later on, one of SquareEnix’s Ultimate Hits). But, what made this Action RPG different from previous ones was that it had no NPC interactions but instead heavily focused on the player.

Vagrant Storyhad one of the most sophisticated weapon customizations and modifications mechanics that very few Action RPGs had accomplished. Players had a wide selection of weapons to choose from (over 30), all of which could be crafted and upgraded via a Workbench. Furthermore, there was a seamless transitionbetween event cutscenesand gameplay, which some Triple AAA companies struggle with accomplishing today.

Vagrant Story PlayStation 1 RPG