Sonic’s2D outings from the Genesis era have generally been regarded as the Blue Blur’s high point. Some fans may extol theAdventuregames, orSonic Colors, or evenSonic: Lost World. But none of them really beat the magic of those early games.Sonic 1was special on its original release. ThenSonic 2was even better,Sonic CDbecame a hidden gem, andSonic 3 & Knuckleswas the biggest and most refined entry in the series.
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So, their return inSonicOriginswas a welcome treat. It brings those classic games back for Playstation 4 & 5, Xbox One and Xbox Series X/S, Nintendo Switch and PC. But it’s no mere emulation like previous ports. These are all new renditions of Sonic’s early games made on the Retro Engine. As such, it’s received a few tweaks. Here are some changes Headcannon Studios made to these classic games.
7Altered Animations
Sure, players could play through each game separately like in any other collection. However,Originsalso provides a new Story Mode, where they can through all the games in order. They even have new cutscenes linking them together. Written by Ian Flynn (Sonic’s Archie and IDW comics), and with art by Tyson Hesse, they add an extra chunk of charm and lore to the hedgehog’s adventures.
That’s on top of a few neat cosmetic touches, some of which are admittedly (and bafflingly)locked behind DLClike the animated menus. Still, some come fresh with the game, like Knuckles giving a little 1-2 punch shuffle before taking Sonic’s emeralds inSonic 3&K.Though oddly, whileSonic CD’s original cutscenes return, they’ve cut out Dr Eggman’s parts in them. His new ones are charming enough, but it would’ve been nice to see him as he originally appeared in Sonic’s CD-based outing.

6Death Is No Obstacle
Being a series of early 90s platformers, theSonicgames had a few features that are now considered outdated. Like having a Lives system (keep hold of them, or it’s game over), Continues (get to bounce back from a game over), and Time Overs (beat the level within 10 minutes or lose a life). They were getting dusty even back in 1994 whenSonic 3&Kintroduced a Save System where the player could continue whenever after a Game Over anyway.
Old school players can still play the games this way inOrigins’ Classic mode. Everyone else can opt for the new Anniversary Mode, which gets rid of all of that. Players can die without any extra punishment and play a level for however long they like. They can even retry the Special Stages or buy Museum items if they collect Coins, which replace the old Lives monitors. It even widens the screen to 16:9! So, it’s a much morewelcoming Mode for newcomers.

5Cheat Codes Made Easy
A classic video gamewithout cheat codesis like a hot dog without sauce. TheSonicgames were full of them, yet they could be a little convoluted. The Level Select inSonic 3(sans Knuckles) involved pressing Up, Up, Up, Down, Down, Down, Up, Up, Up really fast in the split-second between Sonic appearing, then the main screen popping up. WithSonic & Knucklesattached, it was simplified to starting Angel Island Zone, going to one of the swinging ropes, then pressing Left, Left, Left, Right, Right, Right, Up, Up, Up.
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Sonic Originssimplifies it to just pressing Up, Up, Up, Down, Down, Down, Up, Up, Up on the main screen. No quick timing or obstacle finding involved. Likewise, the Super Sonic cheat code was changed to just playing 04, 01, 02, 06 on the Level Select screen’s Sound Test forSonic 1, 2, 3&K. This isn’t the only perk either.
4Spinning Around At The Speed Of Sound
It can be hard for players to return toSonic 1because it was made before many of Sonic’s trademarks became established. Tails isn’t there, neither is Knuckles. There’s only one type of Shield, and Sonic’s speed on the ground and in the air was capped. He couldn’t even spin-dash! Players had to move back and forth across the level to build up enough momentum to break through objects.
Originsfixes this by making it a toggleable option. If players put inSonic 1’s Level Select code (Up, Down, Left, Right, then Square/X/Y), they can switch the Spin Dash on, alongside switching off the Speed Caps, add items from other games, or go Super Sonic. They essentially turnSonic 1into a completely different game from its original 1991 release.

3Drop Dash In Every Game
Even if players don’t want to cheat, they can go to the regular options mode and enableSonic Mania’s Drop Dash instead. Just hold the jump button while in mid-air, and Sonic will rev along the ground once he lands. It only works in Anniversary Mode, and it’s a Sonic-only skill. Tails can fly, and Knuckles can glide & climb, so they already have their perks.
It can really help smooth progression out once the player gets used to it. In fact, it can make time travel inSonic CDeasier. Previously, players had to look for a good spot in the level to build up enough speed without crashing into a wall or an enemy. Now, if they jump and Drop Dash back and forth, they’ll zip back to the past or future with little fuss.

2The Un-Hidden Palace
There is a level inSonic 3&Kcalled ‘Hidden Palace Zone’ where the hedgehog finally gets to cross spikes with Knuckles. But that name was originally used for a level designed forSonic 2. It’s since turned upin prototype versionsof the game online. Players in the know could even hack their way into it through the original Genesis version. But it was incomplete, so there wasn’t much to see. Headcannon Studios brought it back in their mobile phone port ofSonic 2, finishing it off and even giving it its own boss fight.
They brought it back forSonic Originstoo. To get there, players have to reach Mystic Cave Zone Act 2, and follow the lower path before reaching a deep pit. Usually, the player would pull the lever to bring the bridge down and move on. But don’t do that. Jump into the pit and the player will reach Hidden Palace Zone. This only works inOriginsandSonic 2 Mobile. It’s just a spike pit in the originalSonic 2.

1Sonic 3 & Knuckles’ Stage Music Got Swapped
This is the big one, and it could make or break the game for the biggest diehard fans. Due to complicatedKing of Pop reasons, the music forSonic 3&K’sCarnival Night Zone, Ice Cap Zone, and Launch Base Zone got changed. Instead of the original tracks, they play new remixes of3&K’s PC port tunes. The port’s tunes were originally used inSonic 3’s prototype, but the sound team decided to spruce them up for 2022.
Still, it is a shame. The original Ice Cap Zone tunes by Brad Buxer were a fan favorite. For a bright side, the vocals forSonic CD’s Japanese intro and ending were reinstated after being missing from its 2013 PS3/360 release. So, modern fans can ponder what “doom, room, cosmic zoom. Heads up J, it’s Sonic Boom!” means.

Sonic Originsis available now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.
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