Summary

Those who dream of a life of adventure outside planet Earth finally have a way to live out their dreams any way they wish with the release ofStarfield. In Bethesda’s latest hit RPG, player choices matter in ways that fans wouldn’t expect, with many ways forStarfieldplayers to avoid combat, discover alien lifeforms on a living universe of a thousand planets, and shape the world by siding with different factions with their own means to an end. One of these factions is the United Colonies, which has a series of sidequests dealing with it’s space navy, the UC Vanguard.

The UC Vanguard quest line has quite a lot to offer players, which makes it worth looking into. When it comes to science fiction, many people associate the genre with aliens, futuristic tech, and robots. WhileStarfielddelivers on the tech and robot companions easily throughout it’s run time, the UC Vanguard quest almost exclusively focuses on aliens where many other quests at the very least relegate them to just enemies players fight. For those who wish todiscover more ofStarfield’s out-of-this-world offerings, this questline is for them.

Starfield UC Vanguard Supra Et Ultra Quest

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Starfield’s UC Vanguard Quest Feels Like an Episode of Star Trek

Joining the UC Vanguard may feel rather underwhelming at first, as it’s explained to players that the biggest perk of joining the Vanguard, becoming a UC citizen, will take them ten years to accomplish. As fans have to deal with a combat simulator to prove their worth, it doesn’t feel as stressful and impacting asStarfield’s Legacy’s End questlinedoes at all. However, as fans make their way to the second quest in the set, they’ll learn very quickly that something isn’t entirely right in the Settled Systems, as aliens are threatening to throw the galaxies into chaos.

Trying to get UC, Va’ruun, and Freestar Collective to agree to opening the Archives for important data that could stop the upcoming alien assault requires careful diplomatic movements, which is usuallysomethingStar Trekis known foras compared to its lifelong competitorStar Wars, it typically aims to handle conflict through conversation rather than action. It makes the first phase of the quest line feel like something straight out of aStar Trekepisode, which may make players feel cozy, but also lull them into a false sense of security for what’s next.

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How Starfield’s Terrormorphs Lean into Bethesda’s Horror Traits

After an attack on New Atlants, the urgency to do something about the aliens, the Terrormorphs, increases, and fans need to work together to get a research team together and find the resources necessary to slowly deal with the problem at hand. Once fans are back in the field, however, the quest takes a horrific turn, making it feel less likeStar Trekand more like something fromAlien. For Bethesda fans, this should feel all too familiar, asmany of Bethesda’s quests lean into horror elementsquite often.

Quests such as the eighth in the set, Hostile Intelligence, test players on everything they’ve picked up so far as it throws them into a battle with strong, dangerous aliens all around them.Starfieldfans will need to act fast to save their team so that they can deliver the truth about the upcoming alien takeover to the UC and its diplomatic partners. This adds a fair bit of action to what was otherwise a calm quest about making the right dialogue choices to lead to a truce between all three collectives. With the way both phases of this quest lines handle themselves, and how the missions divulge infor on scientific creations such as cloning and genetic therapy, it has all the makings of a satisfying science fiction story, showcasing the heart ofStarfieldand its inspirations for everyone to enjoy.

Starfieldis available now on PC and Xbox Series X/S.