Few video game franchises have been anywhere near as successful asFinal Fantasyhas, both in terms of sales and the impact that it has had on the industry in general. For more than three and a half decades, the series has played a pivotal role inshaping and defining an entire genre, with each new installment bringing a bounty of new ideas to the table.

The very bestFinal Fantasygames take this a step further, leaving a lasting impression not just on the industry, but also on the people who play them. Whether this be through their phenomenal soundtracks or their hard-hitting narratives, these games have touched the lives of millions of people and deserve to be celebrated every bit as much as some of the industry’s other heavy-hitters.

Lightning in Final Fantasy 13-2

Updated Jun 27, 2025, by Tom Bowen:With Final Fantasy 7 Rebirth releasing earlier this year and development on Final Fantasy 16 having also come to an end, it’s unclear what exactly the future holds for the future of the franchise. Granted, we know that the last part of the Final Fantasy 7 Remake trilogy is currently in development and can safely assume that Final Fantasy 17 will arrive at some point in the future, but when exactly we can expect either of these titles and what they’ll end up looking like is anybody’s guess. There are also constant rumors of remakes and remasters for some of the series' older installments, further adding to this uncertain but exciting future. While we wait for updates, those new to the franchise may want to take this opportunity to check out some of the best Final Fantasy games.

HadFinal Fantasy 13been released just a few years earlier or later, it would likely be remembered a lot more fondly than it is today. Sadly, however, it arrived at a time when just about every other big AAA game was an open-world adventure and was thus unfairly criticized for its somewhat linear approach. Granted, it did have its fair share of genuine problems, but it also got a lot of things right and introduced several interesting ideas to the franchise.

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Final Fantasy 13-2builds upon the foundations laid down by its predecessor to great effect, with the game’s combat system being one of the best to ever grace aFinal Fantasygame. At times, the presentation is truly breathtaking too, particularly when it comes tothe designs of some of the towns and cities that the party visits. Simply put,Final Fantasy 13-2is the bestFinal Fantasygame that most franchise fans have not and will probably never play.

Final Fantasy 4is one of the most underrated games in the series and the firstFinal Fantasygame that can truly be considered great. It’s not quite on the same level as the very bestFinal Fantasygames, but it does boast an excellent story and a well-fleshed-out cast of characters, which is something that can’t always be said of some of the franchise’s earlier 2D installments. The Pixel Remaster version is arguably the best way to experience it, although the PSP port isn’t too far behind.

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Combat is both simple and intuitive, making this one ofthe bestFinal Fantasygames for beginners, particularly those who are intimidated by the complexity ofFinal Fantasy 5’s fantastic job system or the length ofFinal Fantasy 6, which clocks in at around twice as long asFinal Fantasy 4. The soundtrack is pretty solid too, with Mt. Ordeals, Battle with the Four Fiends, and Troian Beauty just a few of the many standout compositions that help to punctuate Cecil’s story.

As a franchise,Final Fantasyhas never been afraid to try out new things. Some work, others don’t, but it’s ultimately this decision to innovate rather than simply iterate that has helped the series to remain atthe pinnacle of RPG gamingfor more than three-and-a-half decades. It’s something that should be encouraged and celebrated, lest the industry becomes completely overrun with soulless open-world sandbox games, generic battle royale shooters, and cozy farming sims.

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Yes; in certain areas,Final Fantasy 16is completely unrecognizable from some of the games that came before it, particularly when it comes to its battle system and the implementation of its RPG mechanics. In terms of gameplay, it feels more like aGod of Wargame than it doesFinal Fantasy, yet that’s not necessarily a bad thing, at least when it comes to accessibility. There are plenty of familiar elements too though, with the story, setting, and characters all very much in keeping with theFinal Fantasygames of old.

Credit, where credit is due, for most people, being tasked with remaking one of the most beloved video games of all time would be an incredibly daunting prospect, yet the bold design choices that helped to shapeFinal Fantasy 7 Remakewould certainly suggest otherwise. Had the team announced in advance that they were planning to make changes to the story they would likely have been branded as heretics. However, most of these new plot points worked well enough that the majority of series fans were happy to accept them, or, at the very least, tolerate them.

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It’s difficult to make too many like-for-like comparisons between the remake and the original for the simple reason that the former only encapsulates around a third of the latter. It feels no less complete for only telling the beginning of a story though and some of the changes made to Midgar and the people who reside there almost certainly count as improvements, particularlythe extra care and attention that went into fleshing out Jessieand the rest of Avalanche.

There was a lot of speculation as to how theFinal Fantasy 7remake project would handle the world map sections of the game. Ultimately, the developers opted for an approach similar to the one taken inFinal Fantasy 16, withFinal Fantasy 7 Rebirthpresenting its players with a series of large,open-world style regionsto explore.

Vivi from Final Fantasy 9

As withFinal Fantasy 7 Remakebefore it, a lot of extra detail has been added to help flesh out the game’s world and characters. Not all of it is for the better, but for the most part, these changes enhance the experience and help bring an awesome yet aging classic a lot closer to modern-day standards.

At the time of its release, some sawFinal Fantasy 9as a bit of a step backward, with its cartoonish art style coming as a bit of a curveball for those who’d been expecting the series to take yet another step toward realism. The game also returns to a more medieval-style setting, a stark departure from the steampunk and cassette futurism-inspired locations explored throughout the three previousFinal Fantasygames.

The protagonists in Final Fantasy 5 Pixel Remaster

However, for most players, this all came as a huge breath of fresh air, particularly afterthe more serious approach taken withFinal Fantasy 8. This is because9offers a very different experience tonally, with the narrative feeling a lot more whimsical thanks to the writers' excellent use of levity. It was the perfect palate cleanser, in that regard, and one of the last truly greatFinal Fantasygames.

WithoutFinal Fantasy, it’s difficult to imagine what the JRPG genre might look like today. The long-running franchise has contributed so much over the years, from its mastery of turn-based combat to the role that it played in establishing many of the most prominent JRPG tropes. However, it’s perhaps the series' iconic job system that stands out the most, and no mainline game does a better job of showcasing this thanFinal Fantasy 5.

A screenshot from Final Fantasy Tactics

Building upon the work of its predecessors, the 1992 classic finally managed toperfect the series' tried and tested job system, providing players with a highly customizable experience that can cater to just about any play style. Granted, the story and characters are far from the best that the series has to offer, but that’s not to say that there’s not still fun to be had with Bartz, Lenna, and Faris.

Final Fantasy Tacticsborrowed a lot of its ideas fromTactics Ogre: Let Us Cling Together, which at the time was generally considered to be one ofthe best tactical RPGson the market. Whether or notTacticsreally does enough to surpass it is perhaps a matter for debate, but it’s a must-play for fans of theFinal Fantasyfranchise nonetheless.

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The battle environments are wonderfully well-designed and the gameplay is top-notch too, offering up one of the most accessible tactical RPG experiences of its generation despite the occasional difficulty spike. The world-building and narrative are every bitas good as one might expect from aFinal Fantasygame, and serve as the proverbial cherry on top of what is already a beautifully decorated cake.

A lot of people seem to overlookFinal Fantasy 14when they’re discussing the bestFinal Fantasygames of all time, perhaps due to it being an MMORPG rather than a single-player experience. However, to ignore this fantastic title would be doing both the game and its creators a massive disservice, as it is one of the most content-rich and well-put-together titles that the genre has to offer.

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Granted, the experience on offer here is very different from the one that series veterans have become accustomed to, but that’s not necessarily a bad thing. Though it may be different,Final Fantasy 14still does a fantastic job of capturing the wonder and overall sense of grandeur that led to so many people falling in love with the franchise in the first place. Better still, it manages to do so in a way that feelsboth accessible and unique.

The release ofFinal Fantasy 7was a watershed moment for both the series itself and JRPGs in general. To be clear, both had found relative success in the West leading up to this point, but it was not until Cloud and Co arrived on the scene in 1997 that the franchise and the genre really began to make their way into the mainstream outside of Japan.

Its blocky 3D graphics may not look like much by today’s standards, but at the time marked a huge leap forward for the franchise. Among other things,the increased capacity of PS1 discsallowed for higher-quality audio files and improved textures, while the narrative introduced and explored some of the series' most iconic and most complex characters to date.