Summary

The team members behind some of the award-winning gamesSea of Stars,Tchia,Street Fighter 6, andResident Evil VillageVR Mode shared the speeches they weren’t able to deliver atThe Game Awardceremony. From personal connections to cultural pride, the words of these winners add a layer of context to their triumphs atThe Game Awards.

The Game Awards is an annual awards ceremony honoring achievements in the video game industry. However, this year,The Game Awards received heavy criticismafter swiftly rushing the winning developers off stage during the show, giving them no more than 30 seconds to deliver their winning speeches. This marks a stark contrast with the amount of time that other developers were given to present their upcoming games. However, some developers were recently able to deliver the speeches they couldn’t at the ceremony.

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IGN managed to capturethe sentiments thatThe Game Awards winnersintended to share but were cut short due to the ceremony’s pace.Sea of Stars' creative director, Thierry Boulanger (winner for Best Indie Game), expressed profound gratitude for the team’s dedication to the game, emphasizing the personal connection he feels toSea of Stars.He acknowledged the challenges faced during development and extended thanks to partners and fans for their unwavering support. On the other hand, Phil Crifo, creative director at Awaceb, the studio responsible forTchia, reflected on the symbolic significance of winning Games for Impact. Crifo recalled the pride felt when showcasing the New Caledonian culture throughTchia. “This award is not just a celebration of what we made, it is fuel to keep going, and to keep telling stories that are deeply ours, believing they will keep resonating with all of you,” Crifo said.

Takayuki Nakayama, director ofStreet Fighter 6, and Shuhei Matsumoto, the producer of the game, expressed gratitude for being selected as the Best Fighting Game, acknowledging the brilliance of other nominees. They thanked both players and the development team for their dedication, promising continued efforts to enhance theStreet Fighterexperience for fans.

Finally, theResident Evil VillageVR Mode development team shared their privilege in winning Best VR/AR Game, emphasizing the unique experience ofthe PSVR2 version ofResident Evil Village. They also expressed heartfelt appreciation for the support received.

This award is not just a celebration of what we made, it is fuel to keep going, and to keep telling stories that are deeply ours, believing they will keep resonating with all of you.

The big winner wasBaldur’s Gate 3, and the developers of that game got a little more time than the rest to speak at the ceremony, though they still had fairly short speeches at the event.