StarfieldandThe Elder Scrolls 6are intimately tied together and not because they are both Bethesda RPGs. The two games were announced with just a logo trailer during Bethesda’s E3 showcase in 2018. It took Bethesda five years after that to release the game and in that time the company was bought by Microsoft.

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This was an unfortunate acquisition for PlayStation fans who got excited in 2018 when these games were announced. Now what are they supposed to do? Buy an Xbox? PlayStation troubles aside, these two games can learn a lot from one another. Here are the mechanics and ideas inStarfieldthat should make it intoThe Elder Scrolls 6in approximately another five years.

8Weapon Rarity

One of the biggest trends in looter RPGs likeDiablois having colored gear. The colors represent tiers, making it easier for players to figure out which weapon or piece of armor is more valuable devoid of just the straight numbers. The main entries inThe Elder Scrollsgames do not have this distinction.

Starfieldbrings this relatively old mechanic to Bethesda RPGs and it’s something that the company should implement in their sequels even beyondThe Elder Scrolls 6. Also, the armor andweapons inStarfielddo not need to be repaired which is also somethingThe Elder Scrollsseries should keep in mind for equipment.

The weapon menu in Starfield

7Jumping Into The Multiverse

This one is a bit of a spoiler and explicit details about the story will not be shared. However,Starfielddoes get into the idea of Multiverses. What is in the game is small, but it could have been so much more.

It’s like Bethesda wanted to dip their toe into the idea since so many other properties are trying it like the MCU and even games likeFinal Fantasy 7 Remake.The Elder Scrolls 6should dive deeper into this multiverse concept to create a game in the series, unlike anything before it.

The Hunter in Starfield

6One Planet, But Many Islands

One of the biggest changes inStarfieldis that the game does not take place on one open-world planet. There are manyplanets to visit inStarfieldis almost like a new category: the open-universe RPG. Space travel should not get added toThe Elder Scrolls 6as that would be too wild.

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The pure concept can still be explored though. Players could be able to travel to many continents or small islands via a boat. These places could have distinct biomes to give the game more environmental variety.

5A Mobile “House” For Companions

Managing companions in the past games inThe Elder Scrollsseries has been kind of a mess.Starfieldmostly fixed the companionproblem by allowing players to move them around like items across their fleet of spaceships. It makes finding them easier and it’s nice to have a ship full of companions to switch out at a moment’s notice.

Again,The Elder Scrollsshould not have spaceships but there are other mobile solutions to think about. A big boat like the aforementioned island idea could work. Players could also have a large caravan or stagecoach to house companions in.

Flying in space in Starfield

4A New Way To Pick Locks

Picking locks has been the same across Bethesda RPGs for the past decade for the most part.Starfieldchanged things up by getting rid of pins to tweak. All players have to do now is match slots into rings. It’s still not easy to accomplish, but practice makes perfect.

It’s a lot more intuitive than a regular lockpick inThe Elder Scrollsgames. The next game doesn’t have to useDigipicks likeStarfield, butThe Elder Scrolls 6should get as close to the concept as possible.

Walter in Starfield

3Use Backgrounds And Traits

There are good things aboutThe Elder Scrolls’customization options in the past thatStarfieldlacks. For example, there are no races in Starfield which is odd, especially for a game about space travel. Where are the wild aliens in the game?

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WhatStarfield’scustomization does have though are Backgrounds and Traits. These two ideas give players bonuses and skills at the start, making things a bit easier. So,The Elder Scrolls 6should give them a shot or something like Backgrounds and Traits.

2How The Encumber Meter Works

Nothing is worse than getting into a dungeon in an entry inThe Elder Scrollsonly to figure out you are carrying too much. Carrying more than the allotted weight limit will slow characters to a crawl. What is one to do with all of the loot then?

In Starfield, weight limits are still a problem but being encumbered will no longer slow players down. Instead, players will loseOxygen inStarfieldwhile moving meaning that they have to take more breaks to recharge. This could work inThe Elder Scrolls 6too, but Stamina would probably replace Oxygen.

Lock picking in Starfield

1The Photo Mode

Photo modes have been a standard in games for a while now. The PS4 and Xbox One generation of consoles is when things truly took off with this concept. These systems debuted well after the last main entry,The Elder Scrolls 5: Skyrim, launched in 2011.

It’s about time the series caught up to the modern age, whichThe Elder Scrolls 6probably will. A photo mode exists inStarfield, so it is almost guaranteed, but a friendly reminder from fans shouldn’t bother Bethesda.

The traits menu in Starfield

Starfieldwas released on Jun 25, 2025, and is available on PC and Xbox Series X.

Boost jumping in Starfield

Shooting aliens in Starfield